Act Instances
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Act Instances
These are instances that need clearing in order to complete Act quests. Only ones that DON'T belong in any specific instance (such as Suginami Tunnels) are listed here. This list is even less complete than the previous one so bear with me =] Also, no strategy will be given unless the instance involves more than just a boss group to kill. You cannot contract any of the demons inside these instances.
Act 0; Home II Industrial Area
Not much to add about this one- you get very clear instructions and all you have to do is follow.
Act 3; Service Entrance Card A
Imp of Chaos: Shikigami, level 5 (x8); Weakness: fire, penetrate; NOTE: aggressive
BOSS Imp of Chaos: Taraka, level 25; Weakness: ice; NOTE: either not aggressive or very small aggro range
Act 7; Service Entrance Card B
Imp of Chaos: Shikigami, level 5 (x10); Weakness: fire, penetrate; NOTE: highly aggressive
BOSS Imp of Chaos: Oni; Weakness: magic, nerve
Act 13 Chaos/16 Law - Doukan's Spirit World
Deformed Fenrir, level 77 (x4); Weakness: long range
BOSS Surt, level 72; Weakness: ice; NOTE: absorbs fire
Act 13 Law/16 Chaos - Judah's Spirit World
Inviolable Angel: Angel; Weakness: death, force
Inviolable Angel: Archangel; Weakness: death, ice
Inviolable Angel: Principality; Weakness: death, mind
Inviolable Angel: Virtue; Weakness: death, force
BOSS Uriel, level 80; Weakness: death, ice; NOTE: absorbs fire
Act 0; Home II Industrial Area
Not much to add about this one- you get very clear instructions and all you have to do is follow.
Act 3; Service Entrance Card A
Imp of Chaos: Shikigami, level 5 (x8); Weakness: fire, penetrate; NOTE: aggressive
BOSS Imp of Chaos: Taraka, level 25; Weakness: ice; NOTE: either not aggressive or very small aggro range
Act 7; Service Entrance Card B
Imp of Chaos: Shikigami, level 5 (x10); Weakness: fire, penetrate; NOTE: highly aggressive
BOSS Imp of Chaos: Oni; Weakness: magic, nerve
Act 13 Chaos/16 Law - Doukan's Spirit World
Deformed Fenrir, level 77 (x4); Weakness: long range
BOSS Surt, level 72; Weakness: ice; NOTE: absorbs fire
Act 13 Law/16 Chaos - Judah's Spirit World
Inviolable Angel: Angel; Weakness: death, force
Inviolable Angel: Archangel; Weakness: death, ice
Inviolable Angel: Principality; Weakness: death, mind
Inviolable Angel: Virtue; Weakness: death, force
BOSS Uriel, level 80; Weakness: death, ice; NOTE: absorbs fire
syth400007- whats a plasma o.o
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